package GameLogic
{
	import DataStore.BmpDataPool;
	import flash.display.Bitmap;
	import flash.display.Sprite;
	import flash.geom.Point;
	public class LargeRadar extends Sprite
	{
		public var Beam:ScanBeam;
		
		private var center:Point =  new Point(81, 85);
		private var h:int = 70;
		private var bg:Bitmap;
		public function LargeRadar()
		{
			bg = new Bitmap(BmpDataPool.LuaEditorPool[141]);
			addChild(bg);
			alpha = 0.7;
			Beam = new ScanBeam(0x00ff00,h,0.1)
			addChild(Beam);
			Beam.x = center.x;
			Beam.y = center.y;
		}
	}
}